Rendering Irvine free rig.

Ok heres my new wallpaper using Irvine free rig rendered using cycles,  composting within blenders compositor and some post pro in Ps (right click>open in new tab for larger resolution):


Bidding farewell to old stuff!

I rendered these 2 images in 3ds max 9. they are basically some test renders I made to test out the sun & skylight in 3ds max along with mental ray arch & design material.


A still from fall ball animation

the image above actually is a still from this animation:-

k thats it! I dont think i would post any stuff related to 3ds max from now cos i switched over to blender which i feel is super cool. 🙂